This will help you to reorganize and be known to the public mass. In order to maximize your strength and prestige, you to need conquer Brunei, Atjeh and Johore in exact year of between 1841 to 1845.*Build your own and invest to every projects given by investors. You're the only civilized nation in Southeast Asia.
#Victoria 2 lower infamy for free#
Always agreed for Free trade (eventhough it will angered the party), this will help your investors to invest more money in your country. This will help you to build your factories in each provinces (make sure only one factory per each island: Luzon, Visayas and Mindanao). Everytime there is an election, set your new ruling party to Traditionalista.If you're playing Philippines, there are a lot of works you need to do. I'm not actually sure whether the Stockpile includes the cost of those goods or if they're calculated separately - some investigation may be required here. However, factories that are being subsidised by the government use government funds to buy their goods when they run out of money. After factories are constructed they are responsible for buying the goods they need using their own cash reserves. This includes supplies needed to maintain your Army and Navy, goods to construct units, and the goods needed for construction of forts, naval bases and government built factories and railroads. Setting low taxes for capitalists may help open more factories, but low tariffs will help keep them open.Ĥ) The National Stockpile budget covers the cost of goods needed by the government, not your capitalists. Set them negative early on, then think about raising them as your industrial base becomes more stable. Likewise, setting tarrifs too high will stave them of profits and resources, potentially putting smaller industries out of business. National focuses on craftsmen can will help this.ģ) Setting low or negative tariffs will help your factories by effectively subsidising the cost of any raw materials they need from from the world market. Eventually your factories should start becoming more profitable and your educated workforce should start moving from the RGOs to the more lucrative factory jobs. Railroads will help with both factory and RGO throughput, so research and build these if you can. Invest in technologies that increase the efficiency and throughput of your factories as well as your RGOs - this will increase the supplies of raw materials for your factories, which will also help make them cheaper. Increasing the literacy of your pops (using national focus on clergymen) will serve the dual purpose of boosting your research rate, and making it easier to get more clerks and capitalists for future factories. To do this you need to increase factory efficiency and secure supplies of raw materials. Cement and steel factories may be good starting choices.Ģ) Raise factory profits by creating a good industrial base. Ideally try to build factories that require raw materials that you produce within your own territory, and that will help with the industrialisation process. Instead of trying to build a lot of factories, keep a small number that you can keep open using subsidies and focus on creating the conditions to make them profitable. At this point factories will struggle to turn a profit - labour is scarce, raw material costs are high and factories themselves are less efficient than your artisan POPs. The Industrialising Guide from the Victoria 2 wiki may prove useful.ġ) In the early game, build few factories - no more than one per province. Industrialising is one of the key challenges of the early game, especially for nations that start out with little or no industry to speak of. What can I do to help?ģ) Tariffs/Taxes: Should I keep tariffs low (or negative) so factories and capitalists spend less to build stuff? or higher so I get money and then can lower taxes on capitalists so they build/invest in factories?Ĥ) How does the stockpile work? Should I keep it at 50+ so factories can operate, or keep it low? I see most of it goes towards maintaining soldiers, so during peace should I lower it to like nothing? or does it affect factories? After a government change, they all closed as they were not profitable. So basically, these questions I guess can help me start.ġ) At the start of the game, what should I do regarding factories? Start them on my own (possibly changing ruler party so I can create them) or let capitalists do it.Ģ) How do I make them earn money? In my Brazil game, after a while and some conquests, I had 8 factories. First, how do capitalist decide to open one? I see projects stay there forever with no capitalists helping.
#Victoria 2 lower infamy how to#
Starting a game in South America (Brazil first, now Colombia) I can't figure out how to make factories work.